**Friends, we continue to improve the game balance!** :scales::gear:

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Moderator: y2k

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y2k
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**Friends, we continue to improve the game balance!** :scales::gear:

Post by y2k »

Our work on fine-tuning the classes is in full swing. Based on your feedback, we've prepared another batch of adjustments to make combat even more dynamic.

Additionally, we have reviewed the event bosses to ensure that encounters remain challenging and reward teamwork. :muscle:

:japanese_ogre: **Boss Buffs:**

* The HP and Defense of the event bosses **Ent** and **Lord of Terror** have been increased **2x**! Gather your allies before rushing into battle!

:dagger: **Assassin & Soldier**

* **"Assassin's Impact":** The base effect of the skill has been increased by **15%**, and the duration of the buff has been extended.

:ninja: **Assassin**

* **"Apocalypse":** Base cooldown (CD) is now set to **20 sec.** Card enchantment now provides **-3% cooldown reduction** per upgrade level.

:shield: **Bishop**

* **"Ice Arrow":** Total damage output (DMG) has been increased by **10%**.

:bow_and_arrow: **Archer**

* **"Cold Trap":** Fully fixed! The trap now triggers much faster, and its cooldown has been reduced to **15 sec.** (card enchantment bonus: **-3% cooldown reduction** per upgrade level).
* :warning: *Important change:* Instead of freezing targets, the trap now applies a **3-second Stun**.

:feet: **Druid, Shaman & Champion**

* **"Barbarian's Rage":** The initial (base) effect of the skill has been boosted by **+15%**.

:bulb: As always, feel free to drop your thoughts, test results, and further balance suggestions in our dedicated community channel!
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